![image](action_img/timelinefragments/timelinefragments1.gif)
Fig 1
Select a Scene to Autoplay on start up.
![image](action_img/timelinefragments/timelinefragments2.gif)
Fig 2
When clicked - see below.
![image](action_img/timelinefragments/timelinefragments3.gif)
Fig 3
In Options you create "New Scene", and "Rename Scene" or "Delete Scene".
![image](action_img/timelinefragments/timelinefragments4.gif)
Fig 4
Here you can apply Actions controlled by the Timeline Editor.
Cmd/Ctrl-click
Below are the features on how to control a DHTML animation.
The Loop option will loop the animation.
![image](action_img/timelinefragments/timelinefragments5.gif)
Fig 5
![image](action_img/timelinefragments/timelinefragments7.gif)
Fig 6
The Palindrome option is selected by default, the animation run once only.
![Backward](action_img/timelinefragments/timelinefragments8.gif)
Fig 7
The next four buttons are for playing the animation in the "Layout" mode in GL. Just like a taperecorder.
![Stop](action_img/timelinefragments/timelinefragments9.gif)
Fig 8
![Play](action_img/timelinefragments/timelinefragments10.gif)
Fig 9
![Forward](action_img/timelinefragments/timelinefragments11.gif)
Fig 10
![Image](action_img/timelinefragments/timelinefragments12.gif)
Fig 11
Simply the of the duration of the animation.
![Image](action_img/timelinefragments/timelinefragments13.gif)
Fig 12
The current frame.
![image](action_img/timelinefragments/timelinefragments14.gif)
Fig 13
Here you set the speed of the animation. See below fig. 14.
![image](action_img/timelinefragments/timelinefragments15.gif)
Fig 14
Speed options
(Frames per Second).